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Design Principles
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Concept Index
Aborting display effects
:
Display Effects
Ball devices
:
Ball Tracking
Ball save
:
Common Pinball Library
Ball searching
:
Common Pinball Library
Ball serve
:
Common Pinball Library
Ball tracking
:
Ball Tracking
Balls in play
:
The Trough Device
Balls missing
:
Global Status
Bank switching
:
Bank Switching
Callsets
:
Event Handling
Checksumming
:
Build Tools
Choreography
:
Effects
Clock time
:
Real-Time Clock
Configuration
:
Compiling
Containers
:
Ball Tracking
Cygwin
:
Overview
Directory structure
:
Installation
Display effects
:
Display Effects
Drop targets
:
Template Drivers
Effects
:
Effects
Events
:
Event Handling
Fault detection
:
Fault Detection
Flashers
:
Solenoids
Font conversion
:
Build Tools
Fonts
:
Fonts and Graphics
Frame list
:
Fonts and Graphics
Frames
:
Fonts and Graphics
General illumination (G.I.)
:
General Illumination
Graphics
:
Fonts and Graphics
Group IDs
:
Multitasking
Hardware platforms
:
Platform APIs
Image linker
:
Fonts and Graphics
Image map
:
Fonts and Graphics
Initialization sequence
:
System Initialization
Jet bumpers
:
Template Drivers
Kickbacks
:
Template Drivers
Kickout locks
:
Display Effects
Lamp dimming
:
General Illumination
Lamp effects
:
Lamp Effects
Lamp lists
:
Lamplists
Lamps
:
Lamps
Legalese
:
Overview
Light shows
:
Lamp Effects
Live count
:
The Trough Device
Missing balls
:
Global Status
Multiball
:
Common Pinball Library
Native mode
:
Native Mode
Non-volatile variables
:
Memory Allocation
Paging
:
Bank Switching
Per-player variables
:
Memory Allocation
Periodic functions
:
Multitasking
Permanent variables
:
Memory Allocation
PinMAME
:
Installation
Platforms
:
Platform APIs
Pop bumpers
:
Template Drivers
Power-up message
:
System Initialization
Printing text
:
Fonts and Graphics
Process IDs
:
Multitasking
Pulsing solenoids
:
Solenoids
Real time clock
:
Real-Time Clock
Real time tasks
:
Real-Time Processing
ROM banks
:
Bank Switching
ROM checksum
:
Build Tools
ROM paging
:
Bank Switching
S-records
:
Build Tools
Schedule files
:
Real-Time Processing
Simulation
:
Native Mode
Slingshots
:
Template Drivers
Solenoids
:
Solenoids
Special solenoids
:
Template Drivers
Spinners
:
Template Drivers
Switches
:
Switches
Task scheduler
:
Multitasking
Templates
:
Template Drivers
Text formatting
:
Fonts and Graphics
Timed modes
:
Common Pinball Library
Timers
:
Timers
Transitions
:
DMD Transitions
Triacs
:
General Illumination
Trough device
:
The Trough Device
WPC generations
:
Overview